Big Day Downtown!

As a Halifax blogger-type person, I was recently asked to participate in the Big Day Downtown event, an initiative started by the Downtown Halifax Business Commission. Basically, a bunch of us bloggy types were given $100 to spend at various downtown businesses, writing about where we shopped and generally promoting downtown Halifax as a viable place to spend your hard-earned sheckels. As a lifelong Halifax citizen, this is an issue that always concerns me—as more and more businesses pop us in remote (well, to non-car-driving me, anyway) locations like Bayers Lake Industrial Park and Dartmouth Crossing, and as less and less businesses are able to survive in once-thriving areas like Barrington Street, the downtown area is straight up Tumbleweed City sometimes. But where there’s life, there’s hope, and I found that it’s pretty easy to find cool spots to quickly spend a hundred smackers of the city's cash. Civic pride aside, who am I to turn down free money? Armed with a promotional Visa card that looks like something that would appear on a flyer in the mail, seeing as how the name on the front of it is "Valued Cardholder"—I kind of expected alarm bells to go off the first time I used it—I went out into the wilds of Halifax between Lower Water Street and Brunswick Street and enjoyed me some unfettered capitalism.

 First up was a place that I never have a hard time spending money at—my place of employment, and this blog’s sponsor, Strange Adventures Comic Bookshop (5262 Sackville St.). This spot is generally agreed upon as one of the best comic shops on the planet, and with good reason; you can find a comic for pretty much anyone here, no matter their age or taste. Strange Adventures carries the widest and wisest selection of comic book goodness of every genre and style, from the most mainstream of superhero slugfests to the most heart-wrenchingly confessional alternative autobiographical comics. There’s also tons of other kinds of cool merchandise to be found as well, like toys, statues, board games and RPGs, and clothing. For instance, where else can you buy a t-shirt to show your love for the unlucky bounty hunter who stands at the figurative and literal flashpoint of the whole “Han Shoots First” controversy brought about by George Lucas’s endless tinkering with the Star Wars films?

 

Next came DeSerres Art Store, 1546 Barrington St. If you grew up in Halifax, chances are you still call this place Loomis Art Store on occasion (or Loomis & Toles, depending on your age), but no matter what you call it, it’s your number one stop for brush pens, charcoals, sketchbooks, oil paints, or even a new drafting table. They’ve even got a handy framing section if you’ve got some cool art you want to hang on your walls. It’s pretty easy to get lost in this joint, with its seemingly endless aisles of brushes and inkwells, but just keep your eyes peeled for the ever-vested DeSerres employees and they’ll be happy to help you out. For my part, I picked up a new mechanical pencil and some fine-tipped pens to continue working on my pals Sean Jordan and Kody Peters' webcomic Snakor's Pizza, as well as my own online comic series, Slam-a-rama (never let it be said that I’m not above a little free plug for myself and my friends).

 At this point, I was feeling a bit peckish, so I took my girlfriend (and, as it turns out, unofficial photographer) Hillary out to one of my favourite lunch spots—Cabin Coffee, located at 1554 Hollis Street. The rustic atmosphere perfectly compliments a tasty menu of soups and sandwiches, and I would be remiss if I didn’t mention their excellent Nanaimo bars, as well as, in Hillary’s words, their “good-ass carrot muffins”. I recommend the Cabin Club, which can be had with an accompanying soup (my favourite is the Mulligatawny, and not just because I love saying Mulligatawny), or a handful of potato chips on the side. Careful, they’re ruffled!

 

Afterwards, I poked into United Bookstore, which can be found on 1669 Barrington. In addition to used books, magazines, and DVDs, United is also a Ticketpro location, so you can score tickets to plenty of upcoming concerts and events there as well. United is one of those cool stores that is dialed into the whole remaindered book circuit, by which they redistribute, at a considerable discount, some great reads that have been returned unsold from some of the bigger book chains. To this end, I picked up a half-priced copy of Paul Gravett and Peter Stanbury’s insanely entertaining book Holy Sh*t!: The World’s Weirdest Comic Books, an indispensable tome that sheds light on freaked-out funnybooks like Godzilla Vs. Charles Barkley and Hansi, The Girl Who Loved The Swastika. I also grabbed a used hardcover of Stephen King’s Cell, which was at one point slated for a film adaptation by Eli Roth. Man, I hope that happens some day.

 

With less than twenty-five bucks left on my card, I decided to hit up Random Play, at 1587 Barrington Street. A veritable treasure trove of used CDs and DVDs, not to mention t-shirts, pins, and posters, Random Play is the kind of store that is dangerous to old-school dorks like me who still prefer owning music and movies as physical objects and not just as files on my computer. I wish I could say I bought something artful, or European, perhaps something from the Criterion Collection—Days of Heaven, maybe, or Fitzcarraldo—but alas, my weakness for lowbrow humour won out yet again.

 

And that was the end of my Big Day Downtown. I think I have about thirty-one cents or so left on the card, but I think I'll hang on to 'em for the memories. Thanks to the Downtown Halifax Business Commission for letting me in on this, to Hillary for taking pictures and joining me for lunch, and to Iain Deans for putting me on to this promotion. I hope that, in staying a minimum safe distance from both the casino and the liquor store, I justified your faith in me.

The Unfunnies: Playful Pop and the Kiddies

I think that Playful Pop has one of those ironic nicknames, like calling a short guy Stretch (pro tip: this does not work with the nickname Boner. Trust me).

Does Playful Pop's plan work, or do his highly acrobatic children shinny over those bars in two seconds? Tune in next time to... oh wait, this was the only one.

From Batman No. 91. 

As Long as We're Off-Topic...

My father and I had lunch a couple of days ago, and I guess that he must have been cleaning out his basement because he gave me a bag of my old clothing. "Keep it secret, keep it safe." he rasped and then sped off into the night early afternoon in his turquoise Jetta. I honestly hadn't really thought about these clothes in a while, since they're from a period in my life that I thought was completely behind me. I mean, I learned a lot, but honestly I barely remember most of it. 

I am pleased to note that some of it still fit me, even though I've put on a bit of weight:

 

The big revelation for me that came from these clothes is that Baby Johnathan must have been obsessed with overalls. Of ten pairs of pants in the bag, nine were overalls and the tenth was the bottom half of the tracksuit pictured above. Sadly, they don't fit quite as well.

And now that I have satisfied my whimsical compulsion to wear baby clothes on my head: happy Friday, everyone.

John Buys Comics, August 5th Edition

The Sixth Gun No. 2

So last month when this came out I was running a bit behind, and last week when issue two came out I completely missed that fact. Well, I won't be dropping the ball on one of the best series of the year any longer, no sir!

So: this is (so far) the story of a gun, one of a set of six, that is in the possession of a preacher's daughter. The former owner of the gun, Confederate General Oliander Bedford Hume, is dead and shackled to his casket by chains of cold iron, yet he is pursuing her, aided by the holders of the other five: his wife and four Apocalypse-themed riders. Her only ally in trying to escape the grim fate that Hume has planned for her is Drake Sinclair, a thoroughly unscrupulous and quite mysterious rogue.

Here are the four excellent things about this series: One and Two: the writing and art. Both are top-notch. The book is a joy to look at and reads like nobody's business. Three: it manages to capture the same sense of amorality that the Old West of, say, Sergio Leone has. It is a terrible place, where evil and atrocity can really shine.

Fourth: this is one of the few places that I've really ever seen magic and the occult modernized successfully. Usually, were one to read a tale involving cowboys fighting over a magic artifact then that object would be the Spear of Destiny or something else form long ago. The Hell-forged revolvers and oracular lynching victims of The Sixth Gun are highly satisfying extensions of the mythologies of the past into the present (well, almost. In geologic terms). Why shouldn't the mystical grow and change along with everything else, after all?

Just plain great, on all fronts.

Warlord of Io

I love James Turner's comics, and not just because I get to talk about vector graphics every time another one comes out (honestly, I know nothing about 'em. I just like writing "vector graphics" - the words roll off the typing fingers).  

If you've been reading my blatherings about comics for long enough then you may recall that Warlord of Io had a single issue maybe a year ago and then moved online. Diamond's distribution policies dictated that it wasn't getting ordered in sufficient quantities, so pfft, no more issues for me. Needless to say, I was delighted to see this collection on the shelf yesterday. 

As for the plot: the titular Warlord is Zing, twentysomething video game aficionado and aspiring rock god, who inherits the throne of the Jovian satellite Io when his father abruptly retires. Zing is swiftly overthrown by a military junta and must balance his aspirations, the good of his people and the demands of ladyfriend Moxy Comet as he flees for his life. 

Setting this thing in the far future and also in orbit around Jupiter is the perfect showcase for Turner's inventiveness - I think that this book might actually include more crazy monster designs than the last Rex Libris trade, which was quite literally about crazy monsters being everywhere. Not that this is an example of craziness at the expense of plot - Io is a lovely little character piece that just happens to have weirdo aliens on every page. Hooray!

Brain Camp

I've managed my time poorly yet again. In keeping with my poorly-thought-out policy of reading books after floppies, I just finished this and it's late at night. Trust me, I would go on but I need sleep. Here are the highlights:

1. Faith Erin Hicks excels at drawing young people in strange situations. Here we have a book about science fictional weirdness at a summer camp. Predictably, it is great-looking.

2. Susan Kim and Laurence Klaven: I hadn't read them before, though I may now have to go back and pick up City of Spies. Again: young people in weird situations. Plucky youths against adult conspiracy! There's a reason I read so many books that could be described in those terms whilst I was growing up and that reason is that done well they equal pure entertainment.

To summarize: GOOD BOOK. And Hicks' art looks delightful in colour.

Kill Shakespeare No. 4

Another  highly entertaining issue! This is the one, in fact, that out-Shakespeare nerded me - I had to look up a couple of the minor characters. In my defence, I was at my most slackerly the year that I was supposedly reading all of the plays. Wait, that's not really much of a defence, is it? In any case: good job.

BUT.

I have one major problem with this issue, and since I didn't notice it earlier it's probably some form of editorial oversight or the like. There's a lot of olde timey English being spoken here, which is appropriate for something set not just in Shakespearian England but in Shakespeare itself, but there are some major grammatical problems here. Thee, thou and thy are not interchangeable! Oh, the madness!

Writers of the world: I will check your Elizabethan English FOR FREE at any time, it drives me so nuts.

Superman: The Last Family of Krypton No. 1 - Hey, Elseworlds is back! Hooray! And this is a lovely little story about Jor-El and Lara coming to Earth with their kid! Yay! And of course everything is going to go horribly wrong next issue! Yay!

Sparta, USA No. 6 - Yet another Wildstorm series ends. Will they step up with a new crazy yarn for me to read? Who knows? What I do know is that I was taken off-guard by the end of this one. Hooray for surprises!

Hellboy: The Storm No. 2 - I know that I go on and on about Hellboy and its sibling titles, or at least heavily imply that I could go on and on,  but hot damn. Stuff from maybe a decade ago is paying off in this title right now. There is possibly nothing else out there that encompasses both continuity and progress quite like these series do. Okay, there probably is, but I like this better.

Baltimore: The Plague Ships No. 1 - And speaking of Mike Mignola... I see now that I should never have skipped the Baltimore illustrated novel when it came out. Oh for both the money and time to read everything I want to! But enough whining: whether I have context or not the fact remains that a vampire gets harpooned in this book and that that is never not awesome.

This Is Completely Off-Topic

I mention on my bio page that I sometimes make video games with my old friend/ former blog- and room-mate Paul, and that we start a lot of projects but never really finish them. We work in fits and starts, thanks to the fact that we both have jobs and girlfriends and other hobbies, and frequently enough time will elapse between brainstorming sessions that we completely lose the thread, or rethink what we want to accomplish or something – it’s very sad, I know.

Anyway, it happened again not too long ago. Boarding Party, the game that we’d been noodling along on for more than a year and a half, died a quiet death. This time, though, I’d created a lot more art and story than usual and though it is comforting to know that I’ll never need to make a message board avatar again if I don't want to, I reckon that I might as well put them up here as store them in a series of hard drives until I accidentally delete them in a fit of misplaced spring cleaning.

Here's the setting, as pitched to the friends that I like to run ideas by to make sure that they're not completely stupid: "It's the far, far future. Like, way far. Humanity has spread across the stars in a mass, unified diaspora, contacting aliens and terraforming and settling and so forth. And then maybe there was a war or a plague or a lapse into decadence, but whatever Empire or Republic or what have you was keeping everything together fell apart and all of the human worlds were mostly on their own. Some reverted to barbarism and some kept on in pretty much the same fashion but most ended up somewhere in between.

The game takes place some time later - solar systems are now akin to island nations trading with each other across the void of space. There are coalitions and warlords and colonies and the beginning of a spaceborne version of the British Empire sending ships back and forth and so of course there are privateers and pirates preying upon them. Technology is drawn from a multitude of worlds and is jury-rigged and kept up with spit and luck and kind of evens out into a high-tech steampunk kind of aesthetic."

The players each would have controlled a pirate captain and their crew in a turn-based battle, drawing units from a wide variety of worlds with an enormous diversity of cultures. And here they are!

I'm going to just put up the images - no sense in making this vanity post too long. Hover your mouse over the little guys if you want to learn more about what I consider to be fascinating backstory.

FLAMBEAUX

 

THE SCOUT

KNIFEMURDERER

FATBOY and BOXHEADS

VACUUMBOY

BEASTMASTER

 

... AND FRIENDS 

 

BOARDING PARTIER

CAPTAIN FAT

ENGINEER

COMBAT BLOB

CAPTAIN DEVASTATION

AUTOMANTID

MOUSTACHE SOLDIER

And that is that. I guess that I should mention that all of this is (c) Johnathan Munroe, 2010, in the unlikely event that we get around to using it somewhere, someday. Because it is!

Thanks for validating me!