The Unfunnies: Henrietta Needs Ten-Spot

Man, I've really been delving into the depths of time with these things lately. This one, for example, is from Action Comics No 11:

I'm not too partial to the "young child so naive that they're effectively stupid" type of character, but I do have to admit to having a soft spot for Henrietta thanks to this comic. That kid is a problem-solver.

John Buys Comics, huzzah.

Lots of indie books fulla monster-fighting this week, which is just how I like it.

First up, Mystery Society hit the magic number and so it's time for the long-absent THIRD ISSUE RECAP to make its triumphant return. Here's the poop: young wealthies Nick Hammond and his wife Anastasia Collins have started the Mystery Society in order to investigate/bring to light the occult, aliens, government conspiracies and so forth. All of the usual stuff. The story starts [[in media res with Nick in prison, then flashes back to the formation of the Society, which involved a) advertising for members and b) breaking into Area 51 to liberate a pair of pshychic twins who had been cryogenically frozen since the 50s. The break-in has had repurcussions (specifically, trumped-up murder charges) and now the whole society is on the run from government forces.

There is nothing inherently and explosively original about this setup, but I am very much enjoying the execution. Rather than defaulting to the standard "paranormal investigation" cliches (bigfoot, the Greys, yadda yadda), Niles and Staples are making up interesting new weird things for the heroes to encounter - in this issue, for instance a remote-controlled alien blob monster that occupies a brutish humanoid battlesuit. Heck, the two members of the Society that joined up via the advertisement are themselves pretty neat: the first is Secret Skull, a twentysomething girl who died and then kept on moving around and now wears a skull headpiece and a costume reminiscent of a 1940s movie villain. The other is a Victorian robot with the brain of Jules Verne. Together, they are my favourite new motorcycle-riding comic-book duo.

Next up, King! from Blacklist Studios, the folks behind John-favourite R13. Here is King! in a nutshell: take Bruce Campbell's rendition of Elvis from Bubba Ho-Tep and make him a young man, then drop him into the Evil Dead series. As someone who enjoys a good comic about monster-punching, I have to shine the full light of my approval on Thomas Hall and Daniel Bradford for this one.

Oh, hey! There's a zombie Elvis in Zatanna! How many other cultural icons can claim to have simultaniously occupied both sides of the undead/monster-puncher duality? Not too damn many.

I didn't weigh in on Morning Glories last month and now here it is at number two. This is one of those comics that I am happy to have impulse-bought: it's the tale of a group of problem and/or gifted high school students who are offered admission into a prestigious new private school, which is very exciting, I know. But then they figure out that they all have the same birthday, and then their parents start claiming not to know who they are, and then things start getting sinister. Writer Nick Spencer has done a terrific job of hinting at a lot of deep dark secrets and now he just has to dole them out at a measured pace and I'll keep on getting this. Well, as long as it doesn't turn out to be one of those books that is totally dumb once you knwo what's actually going on. I'm going to be optimistic.

 

Grant Morrison, you have fooled me once again. Joe the Barbarian almost seemed like it was going to end this issue and now I am in a heightened state of suspense which, coupled with my sadness over the fact that this most excellent of series is almost over, will surely wear me down to an emotionless nubover the next month. I will refer my loved ones to you, sir, when they accuse me of neglectful, robotic behaviour.

It kind of looks like I was wrong about Green Lantern: Emerald Warriors being a police procedural in space, but I suppose that I can deal with the crushed dreams. At least it's a good time, even if it is full of the sort of fluid-spewing grievous bodily harm that the various GL books have become known for in recent years. I can definitely have a good time with a comic about Guy Gardner, Arisa and Kilowog meeting and greeting with a selection of colourful Lanterns while en route]] to a confrontation with a snake-barfing evil mastermind. And I think that it might not engender a massive crossover, even!

Henchman Fashion File: The Rocketeer's Rocketeer-Racketeers

It's that time again: time to over-analyze the fashion choices that the super-villain on the go is making for his underlings. What fun we shall have!

The Villain: This is the guy, and I'm going to call him the Rocketeer (more on that later):

The Rocketeer (no relation) had a cunning plan to steal missiles in-flight for... some reason. The issue was actually less about whatever he was scheming as it was about the personal heartbreak of Batman's pal, who hadn't followed his family's tradition and gone into the armed forces and so had to be the best scientist ever in order to have some semblance of self-respect. And the fact that people were going to the trouble of stealing them mid-flight wasn't proof that they were good rockets, either, so don't bring that up in the comments.

The Rocketeer (no relation) was also notable for having a much worse costume than his underlings, but again, more on that later.

The Henchmen: These guys I'm calling the Rocketeer-Racketeers, because it's on the cover.

As far as henchmen go, the Rocketeer-Racketeers have it pretty sweet: they get to fly, they have great costumes... The only problem is that they just aren't all that good at their jobs. Or possibly that they were hired solely for their abilities in the stealing-a-rocket-in-flight field and were never actually tested for Batman-opposing skills. What I'm trying to say is that they are incompetent, to the extent that I don't know if I have any more pictures that feature them not being punched out.

Attractiveness of Costumes:

I'm going to come right out and say it: these things are totally awesome. Flared gloves? Goggles? Head and shoulder fins? Hell, even their pistols look like they were stolen from a moon-man. It's only the fact that the whole thing is bright orange that disqualifies this from my list of potential Halloween costumes, and the little rocket on the chest almost outweighs that.

4/5

Utility of Costume:

Also surprisingly high, actually. As opposed to some of our earlier examples of henchman couture, the Rocketeer-Racketeers  appear to actually be appropriately attired. There are no awkwardly-placed tail-fins just waiting to get stuck in an inconvenient hedge, no giant rocket-shaped helmets to make them top-heavy, and they reliably fly! Well, semi-reliably. Also, I'm concerned about the placement of the jets - I reckon that over the long term the Rocketeer (no relation) is going to be dealing with a lot of lower-back injury related workman's comp claims.

There's also the issue of speed. As far as I can tell, these particular rocket packs must fluctuate wildly. After all, they managed to catch at least three rockets in-flight, but later on:

It sure does look like they get overtaken by a couple of guys in parachutes. And even if that's not the case, they definitely get out-manouvered by them. Happily for the Rocketeer-Racketeers, though, they regain some of their lost points via this little innovation:

Given the amount of time that these fellows spend crashing into the ocean, an amphibious mode is basically the best option that they could have thought to build into their suits. Hell, they kind of out-thought Batman on that one. Good call!

4/5

Budget for Costumes:

Exactly where it should have been, in my opinion. If you're going to go into super-crime then you have to go all the way. If there's one place that they skimped, it was on the surplus Orange fabric that they used to make the things. At least they all have the same colour.

The high quality of his henchmen's uniforms, in fact, is likely to be the reason behind the Rocketeer's abysmal fashion choices. Desperate to distinguish himself from the common hench-rabble, he added element after element, little caring that each one took more and more away from the attractiveness of the whole. Especially the writstbands and rocket-fin helmet. Only the rakish moustache was a good idea.

3/5

Chance for Bonus Points: Does the Villain Have a Lieutenant with a Marginally Cooler Costume and Possibly a Name?

Kind of? Actually, the Rocketeer 9no relation) himself fills that role, as he's kind of a first among equals. In the context of the story, it's the group that's referred to as the Rocketeers, or the Racketeers, or maybe the Rocketeer-Racketeers. So even though he's clearly the leader, the Rocketeer is also kind of the one henchman with a nicer more elaborate uniform. But no name. 

I just kind of confused myself, so I arbitrarily decide that he gets no bonus points. Still, the final total is a very respectable 11/15. Good job, you orange-clad crash-monkeys.

Enjoy your victory, Rocketeers!

IN JAIL.

John Buys, How You Say, the Comics

Another great week! Once again I feel a vague sense of dread – does half a month of terrific comics forebode some stinkers in my future or should I be more concerned. Perhaps my long-overdue Gelatinous Cube attack is finally imminent. Please try to recover my bones from its improbable depths.

First up, Daytripper ended at issue number ten and it was excellent. If you’ve missed the three or four other times that I’ve waxed enthusiastic about this book then here are the basics: 1) it’s by Fábio Moon and Gabriel Bá (with colouring by John-favourite Dave Stewart) and consequently looks fantastic. 2) It’s the story of the life of a man named Brás, told in non-chronological order and one-day increments. Brás dies a lot. 3) This is an excellent storytelling device that I wish I had something really profound to say about but organizing my thoughts on the matter is going to take a lot of hunting up of individual issues from my disorganized comics-boxes or (much more likely) the purchase of a shiny new trade in a few months time. In essence, every time Brás dies you end up looking at his life up to that point as a completed story and contrasting that story with those generated by his deaths as older and younger men creates a much more intimate view of the character than a straightforward telling of his life story might have. Having seen what his life might have become, I had such an incredible investment in what his life did become that this was one of the most satisfying final issues of any comic series for me.

And then we have Billy the Kid’s Old-Timey Oddities and the Ghastly Fiend of London, which might not be quite as thoughtful as Daytripper but certainly has a longer title. The original BtKOTO was a particular favourite of mine, and I don’t anticipate that this series will change that. I was going to maybe get snarky about the fact that Billy the Kid hasn’t actually changed much as a character despite the events of the earlier series but someone did that in the letters page and I get the impression that “unrepentant asshole” is Powell’s vision for the guy. And that’s okay, really, they do exist. Hell, I could probably hit a couple with a rock from where I’m sitting (Oh wait, I'm at home now. I should probably take that back before I get in trouble with the dog).

Meanwhile: a Weird War Tales one-shot! I will hazard a guess that this was put out in order to maintain the trademark or copyright (delete as appropriate) on one of the best titles that DC has. This was a very odd comic for me, in that I enjoyed all of the stories but was unimpressed by the book as a whole. It was just too damn short, especially for four bones. Damn fine cover by Darwyn Cooke, though.

Did you know that  this week’s Batgirl was a joy? I am very much a fan of superhero friendships, and Batgirl/Supergirl is a team that should always exist as a counterpoint to the often rocky and troubled Batman/Superman relationship. Of course, friendships can’t just spring from the void fully-formed, which is why you need something like this issue every once in a while. I can’t tell you how many friends I’ve made while hunting fake Draculas through the streets of a great metropolis. And speaking of streets, here’s a panel that made my commute this morning 100 times better:

Segway Dracula is one of the hardest Draculas to defeat. He’s so damn mobile!

If you’ve been doing some sort of week-by week analysis of my likes and dislikes, possibly with a line and/or bar graph for visual [oomph], then you might have been able to predict that I found this months Batman and Robin and BPRD: Hell on Earth to be fantastic. But was your science able to tell you that I would be absolutely blown away by The Sixth Gun No. 4 and its increasingly epic story? Huh? Well, it probably was. Hell, the book itself is probably registering on scientific instruments tuned to pick up extreme levels of incredible, or perhaps blowmyfriggingmindium radiations.

And finally, we have a collection of the Dr. Horrible one-shots and digital comics, notable for these reasons:

- No attempt was made to make it a musical comic book. This is very good, as those usually don’t work.
- Aside from (and probably because of) that, these comics are a terrific adaptation of the web series’ feel. Everything in this book works in the context of the show.
- There is a new Evil League of Evil story that is pretty darned fantastic. Fake Thomas Jefferson!
- This one is only really of interest to me but I have this forum and I will use it, dammit. I saw a live version of Dr. Horrible at the Halifax Fringe last week (still on for at least a couple of days! Tickets only ten dollars!) and it was great and there was a new Moist song and I was trying my damnedest to describe his origin story to my friends after the show, AND THEN THE TRADE CAME OUT THREE DAYS LATER. I feel that I may have warped reality a bit, and all so that I could lend this book to my pal Tubby. Kind of a waste of a power, when you think about it.

JOHNATHAN IS OUT OF HERE