Justify Your Existence: Batman Villain Edition

Hello and welcome to Saturday here at Living Between Wednesdays! Today we'll be playing a game of "Justify Your Existence", the game in which super-folk of yesteryear tell us, in their own words, exactly why they did what they did. This week we're going to be talking to some Batman villains of yore, and in return we'll be telling them exactly how likely it is that they might make their way back into the comic books of today to bedevil whoever wins that pesky battle for the cowl.

First up, Doctor No-Face, from Detective Comics No. 319.

And who is Dr No-Face? Why, he's Dr Paul Dent, medical researcher and erstwhile chimp-smoother!

Dent's facial features are obliterated by overexposure to his ray! He rushes out into the night, shrieking!

Dr Paul Dent becomes Dr No-Face! He goes on a rampage! His petty, ascotted vandalism has Gotham in the grip of fear! But why, Doc? Tell us your motivation:

Ah, the classic plot: taking revenge on society for the horrible disfigurement that... you caused yourself to have. Well, I guess that it's not like you can erase your own face, right?

What are his chances? Pretty good, if it were up to me. I'm sure that if he were around today he'd be disfiguring beautiful people or holding famous faces for ransom whilst wielding a vial of acid or something but I suppose that that's the style of the time. Check this though: Dr Paul Dent is Dr No-Face while Harvey Dent is Two-Face! They could be cousins and have a familial rivalry and terrorize the Gotham citizenry with their feud! Or Dr No-Face could fight the Question for thematic fun and maybe try to woo her, leading to big laffs! And Cousin Harvey is creepily into Renee Montoya! The plots write themselves, folks!

What does the Internet say? Because I haven't read every comic ever I feel the need to check for repeat appearances. Turns out that Doc N-F was mentioned in 52 as having developed some of the technology that led to the Question's mask, but his name is also listed as Bart Margan, which detracts from some of my fun. Still, the stage is set!

Our next contestant is The Dummy!

As far as I can tell, The Dummy is some guy named Danny, a very short performer who poses as a ventriloquist's dummy while working tthe controls of a larger figure named Matt:

But Danny has a problem: when he walks down the street dressed as a ventriloquist's dummy after a long day of pretending to be a ventriloquist's dummy in a fairly popular show (well, popular enough that that one guy's evidently seen it twice), sometimes people talk like he's a ventriloquist's dummy.

This is not a good reason for crime, Danny the Dummy. This is a good reason to retool your act so that it involves you explicitly puppeteering Matt or maybe so that it's you operating a very small dummy while Matt's dismembered body lies on the stage behind you. Continuing to dress as a dummy and calling yourself The Dummy will still result in people referring to you in a manner that might lead you to believe that they think that you are a dummy, Danny.

What are his chances? Poor. In addition to the fact that he became a criminal for a very stupid reason and that he looks unnervingly creepy, the Dummy doesn't even fill a unique niche. Batman already has a much better ventriloquism-based villain and there's already a more notorious DCU villain named The Dummy who fought the Vigilante and killed his sidekick and stuff.

What does the Internet say? Squat. Danny is not a player.

The Hangman:

The Hangman made an appearance in Detective Comics No 355 as a wrestler who was undefeated and whose identity was unknown and had promised to reveal his identity if he was ever beaten in a fight.

And then, the Hangman starts showing up all aroung Gotham - every time that Batman investigates a crime scene, the Hangman is nearby, running away or loitering suspiciously, and of course they fight and Hangman keeps beating Batman with his awesome wrestling moves and then keeps trying to take unconcious Batman's mask off. Why all the strange behavior, Hangman? (below)

 

 

 

Augh! That's a terrible reason to roam the city staging crimes (it turns out that he was staging the crimes, by the way) and picking fights with a super-hero!

The Hangman turns out to be Telman Davies, a TV newsman who has a secret life as a masked wrestler, just as they often do in real life. Remember the wrestling subplots on Murphy Brown? Classic.

What are his chances? On the theme that he showcased in this story? Bleh. However, Davies was disgraced at the end of the story and had to leave Gotham. He'd have made a great recurring antagonist, trying and failing to wreak his revenge on Batman for ruining his scheme. At the very least he's visually interesting enough to make good crowd scene filler - he could pop up in villain bars and prison escapes and such.

What does the Internet say? Things aren't looking good. A Hangman has made an appearance in Batman comics in recent years, in the series Dark Victory, but it wasn't Davies. He could still get that job as an extra, I suppose, but this makes it far less likely.

It's Signalman!

Signalman is Phil Cobb, an itinerant gangster who wants to hit the big time in Gotham but just can't seem to get ahead. Being new in town, he has a really hard time making friends and inciting them to shake down local shopkeeps.

Phil is a thinking man, a cleft-chinned, green-suited pool hall-frequenting thinking man. He puts his mental muscle to work and comes up with a plan re: how to get a gang going in Gotham. What was that plan again, Phil?

He decides to gin up a reputation by emulating the  crime-style of the Joker and the Penguin! Granted, those two never seem to have any problem drumming up a gang of gangsters in Gotham, but then again they always seem to get caught or seemingly killed as a  result of their convoluted scheming and the Batman's straightforward punching. Maybe it would be a better idea to relocate to a town without a masked champion of justice, or at least with one who has never beaten Superman in a fight?

Or going completely, insanely all-out with a theme and attacking Batman head-on is another option. Signalman is of course defeated (despite his awesome cape) but I'm sure that he makes lots of friends in prison with his effective communication skills.

What are his chances? Well, this one's a little easier, since I know that Signalman made a few more appearances in the Silver Age and showed up in the Secret Society of Super-Villains and so forth. He's been treated as something of a joke for a while now but maybe his time has come. Maybe Mr Cobb has been biding his time and is about to unveil a super-cool new device that disrupts the electrical signals of the brain or takes over the Internet or something. Will 2009 be the year that Signalman comes into his own?

What does the Internet say? Man, Signalman is still around, more than I realized. He's like the new Dr Light, the joke villain that everyone makes fun of. Let's hope that he can make a better, non-rapey comeback.

Okay, one more: The Wheel.

Come on, you know The Wheel, don't you? Frank "Wheels" Foster? Gotham restauranteur? Ran a clandestine gambling den? Captured by Batman? Sent to a prison full of yokels with simple senses of humour?

The Wheel! Remember how he serendipitously escaped from prison when a truck blew a tire and came up with the best plan ever?

That's right, Frank, it's an omen! Wheel crimes, yeah! Though why gate-, truck- or laundry-based crimes were less fateful I'm not sure. I guess that the whole nickname thing meant that he already had some sort of wheel connection going on in his mind but I'd think that the merciless prison-taunting would have seen to that pretty damn quick.

I want you to note two things here, folks: this is The Wheel's first caper, the one where traditionally the villain thwarts Batman and gets away. The second time out is the one where Batman almost catches the villain but ends up with the loot. The Wheel is not fated to be doing this. Also, Batman clearly knows who he is so the mask is kind of stupid.

What are his chances? I see two chances for The Wheel. One, he can show up in an Arkham Asylum scene in a room full of wheels and clockwork and stuff as a background madman. Two, if my plans for Signalman come to fruition and he becomes cool again the Wheel can step in as the low villain on the totem pole. Heck, theyy even have basically the same costume.

What does the Internet say? Sorry, Frank. You're off the radar.

Okay folks, that's it for today. I'd like to thank all of our guests and remind them never to give up hope. You never know when you'll get the chance to shine in a prison riot or Suicide Squad mission or parody comic.

See you next time, existence-justifiers!

JLA: Cry for Supergirl

 I had a really busy Wednesday and Thursday, so I was late reading my comics this week. But I did want to mention this:

From left to right: Hero! Hero! Hero! Hero! Boobs!

Aw man! Surely DC is not doing this. Not after they have worked so hard and earned my praise for the last year or two for their complete turn-around of the Supergirl charcacter. She is no longer DC's teenage blow-up doll, but instead a complex, strong hero who is far more than a pair of boobs in a halter top.

So any excitement that I had that this promo image implies that Supergirl is going to be a member of the Justice League is overshadowed by the fact that the only women on the page is an isolated pair of boobs. I hate when a woman's head is cut off in an ad or promo image, and it happens all the time. Nevermind the fact that it looks like the four male heroes in the picture are just staring at Supergirl's rack.

Boooooo, DC. Boooooooo.

Breaking the Glass Ceiling...With Nunchucks!

Temping agencies have discovered a way to market themselves as something other than a last resort for broke artists and musicians.

Meet EXECUTIVE ASSISTANT IRIS!

Sure a guy can dream of being a cowboy or an astronaut or heck, Superman, but us ladies don't have such high hopes.

Iris is your average executive assistant: hot, demure, loves serving tea.

But when a business deal goes awry...

BAM! Iris fucks shit up!

Trading one racist, creepy fantasy for another? Sure! Completely trite? Of course!

But then, this comic breaks new ground.

WHAT? I've been lead to believe that's impossible! I hope Batman never meets this dude, the most perceptive random thug ever!

Anyway, don't expect a comic full of Excel spreadsheets and dry cleaning that needs to be picked up.

But do expect to be told "I'm an executive assistant" over and over again.

The Only Thing I Read This Week

DMZ #41

A totally dope issue that showcases the awesomess of my favourite character, the smart and cool-headed radical-medic, Zee. This series has been a brilliant critique of war from all angles, and this issue really touches on what DMZ is all about. Wars are fought by governments and corporations, but the bloody, ugly battles are between people. Young, naive, and in many ways, innocent, people. INTENSE. Oh, and guest artist, Nikki Cook, makes the whole thing gorgeous.

Johnathan Munroe's John Buys Comics

Oracle: The Cure No. 2

Hmm. I'm not too sure about this series. I mean, it's basically Oracle vs Calculator, which was among the best subplots of Birds of Prey, but this Oracle isn't quite as interesting. Maybe it's the fact that this is a distinct series - some of the character that was built up over the course of n issues had to be discarded in order to keep people who didn't read those issues but are following Battle for the Cowl in the loop. So Oracle spends some time being stoic about her paralysis and gets mugged and kicks the muggers asses and gets mistaken for an agent of the real/male Oracle. It makes me wish that this were just a crossover sneaking into a series that I read, much as I normally dislike that.

Eh, it's an okay book. Honestly, the whole Battle for the Cowl thing has been okay so far: better than the average crossover if not as good as a well-written regular series. Cons: lots of cheesecakery (yes yes: some of you will consider this a pro, but if I want that I'll go looking for it) and the whole thing seems like it was written by someone who doesn't know as much about the Internet as prior Oracle scribes. Babs Gordon having to look up who Charles Babbage is? Not knowing what the DCU equivalent of Second Life is? Ha.

The Phantom: Generations No. 1

The Phantom appeals to me in theory: line of adventurers stretching back hundreds of years and doling out justice in a purple union suit, whoopee! So much to read, so little time, though: the only time that I've ever read the Phantom was as a part of a 1980s team called Defenders of the Earth, with Flash Gordon and Mandrake the Magician, I think. Their battle cry wasn't "Liscenced Properties Assemble!" but it should have been.

Anyway, this series looks intriguing - actually, a lot of Moonstone's upcoming stuff does (okay, not all of it. MILF Magnet?). The first issue takes the form of entries from the very first Phantom's journal with accompanying pictures. The art (let's see... Pat Quinn) is good stuff - it'll be interesting to see it in a panel-based format, if that's the way they go with later issues. The writing (Ben Raab) turned out to be good. I wasn't sure at first, as the early pages are slightly drowned in archaicisms. Also, there's a big Norseman with a halberd and no attempt was made to de-bright-purple the Phantom's suit, which I appreciate. I'll be picking up No. 2, if that means anything. (huh. Turns out that there is a whole Phantom series out already by Moonstone. How'd I miss that?)

American McGee's Grimm No. 1

I know next to nothing about American McGee. I don't, for example, know whether he is the one that sticks his name in front of the titles of his projects. Heck, I haven't even played any of his games. Well, we had a copy of American McGee's Alice when I was in university but nobody had a computer that would play it unless we turned the graphics down to Virtua Fighter levels, which detracted from the dark reimagining. Anyway, it's a shame that all I have to judge him by is this comic. Heck, he didn't even write it (unless he is also this "Dwight L. MacPherson", possibly for tax reasons). Bah. I know that it's a tie-in to a video game (to the extent that the Grimm character gets what look to be in-game hints throughout the comic) but that's no excuse. From what I gather, American McGee's Grimm is about taking the happy-go-lucky fairy tales of today back to their gross and violent roots. This is an interesting concept, I admit. BUT! It is neither interesting nor clever to then try to do the same thing to comic books by essentially ignoring anything that has happened artistically or naratively in the last forty years. Grimm drops into a meeting of Sixties-esque villains and makes them dark and spikey and then takes them off to kill super-heroes. That is not subversive, Grimm - that is what we call The Early Nineties. Bah.

Johnny Monster No. 3 (of 3)

Speaking of The Early Nineties, remember Image Comics back then? Home of spikey violence and questionable plotting? How happy am I that it eventually became this neato home for creator-owned comicing (and they still have a little spikey violence if you like that sort of thing, don't worry). Now you got stuff like Invincible and Killer of Demons and Johnny Monster, which is a fun tale about a guy who fights creatures that resemble Sixties Marvel monsters and who secretly was raised by them and works to keep them safe rather than killing them like his fellow monster hunters. You got monsters and fighting and tentacle beasts and a little moral about communication. I'd check out a second series.

The Strange Adventures of H.P. Lovecraft, Chapter 1

There's an interesting trend in recent years toward writing tales where those who write about the fantastic end up in fantastic adventures themselves. I have a novel somewhere in which Arthur Conan Doyle battles secret cults and Lovecraftian horrors and a few years ago I read a decent little comic about Charles Fort... battling Lovecraftian horrors. Well, now it's Lovecraft's turn to battle his own horrors, which should please Doyle and Fort. And it's good! H.P. is written (by Mac Carter) super-well: he's properly awkward and verbose, he has trouble with women and his aunts are creepy. The art is fantastic - check out the crazy-good, hyper-kinetic scene in the jazz club! Tony Salmans draws the Twenties astonishingly well - he both conveys why flappers are so appealing and that they weren't all ephemeral waifs.

This is a damn good comic, folks. There's plenty for a Lovecraft nerd like me to get all geeky about but it stands up on its own as well - I think that "tentacle monsters vs socially awkward writer in the Twenties" is a pretty universal plot by now, right? There hasn't been too much creepy craziness yet but I'm certain that both the art and the writing are up to the task. And I'm pretty damn pleased that they didn't go the easy route of making Lovecraft a gun-totin' Teddy Roosevelt-esque he-man, as amusing as that might be. Save it for the Robert E Howard comic, guys! Highly recommended - and hey, it's another Image Comic!

Green Lantern Corps No. 35

More Green Lantern fun. I'm pretty fond of the Corps and now of the Corps-es (and in this series, there are plenty of corpses) - having a superteam where everyone has the same abilities and thus cannot be defined solely by their powers leaves a lot more room for neato personalities. Or for countless weird aliens to bump off in an indiscriminate manner, true, but I think that this series manages to fall somewhere in the middle of that spectrum. The whole buildup to Blackest Night is being handled pretty damn well, I reckon, even though Dan Didio and others have been flinging spoilers to the winds for more than a year (oh look, an ad for Blackest Night toys! And there's a character that hasn't appeared in the comic yet! I sense... a spoiled dramatic reveal!) so it's more like when you watch The Sixth Sense again - you spend a lot of time admiring the mechanics of the storytelling process rather than the story itself. Not that the story isn't great - there's a giant snake in this one! And a dramatic reveal!

R.E.B.E.L.S. No. 3

Another story dealing with craziness in DC Outer Space. Vril Dox (aka Brainiac 2) has been ousted from L.E.G.I.O.N. again and is hopping around the universe gathering a team in order to reclaim his robot space police force. He's got a brainfull of information sent into the past by Querl Dox (aka Brainiac 5) in order to ensure that his ancestor lives long enough to spawn a little Brainiac 3 and continue the bloodline, though I thought that that was already taken care of back in the L.E.G.I.O.N '9X days with his dictatorial kid Lyrl Dox. Eh, what do I know. As usual, there are plenty of links to Legion of Super-Heroes future-continuity, now with more justificacation than ever thanks to the aforementioned brainfull of information. And of course he's acting like a total bastard, being Vril Dox. A magnificent bastard!

Plus: Omega Men, gratuitous robot head smooshing and a dramatic reveal!

Mysterius the Unfathomable No. 4

Speaking of bastards, though Mysterius has a more endearing sort of bastardry than Dox does, this series continues to be great. This issue: a really cool new character with a neato history and a smart plan! And not necessarily 100% evil! There's lotsa delicious moral ambiguity in Mysterius - Jeff Parker ain't no Objectivist, that's for sure. Also: "tall and paunchy" and "short and curvy" are underused body types in the funny books. Aw, I won't go on and on about this one - there's a relevant interview just a few posts away, after all. The writing is great, the art is great... definitely a series to check out.

Mini-review: Action Comics No. 876 - good times, still a solid comic. Nightwing and Flamebird were a neat little part of the Silver Age Superman Family and I've been glad to see them return.

Good night.