John Buys Comics, August 5th Edition
/The Sixth Gun No. 2
So last month when this came out I was running a bit behind, and last week when issue two came out I completely missed that fact. Well, I won't be dropping the ball on one of the best series of the year any longer, no sir!
So: this is (so far) the story of a gun, one of a set of six, that is in the possession of a preacher's daughter. The former owner of the gun, Confederate General Oliander Bedford Hume, is dead and shackled to his casket by chains of cold iron, yet he is pursuing her, aided by the holders of the other five: his wife and four Apocalypse-themed riders. Her only ally in trying to escape the grim fate that Hume has planned for her is Drake Sinclair, a thoroughly unscrupulous and quite mysterious rogue.
Here are the four excellent things about this series: One and Two: the writing and art. Both are top-notch. The book is a joy to look at and reads like nobody's business. Three: it manages to capture the same sense of amorality that the Old West of, say, Sergio Leone has. It is a terrible place, where evil and atrocity can really shine.
Fourth: this is one of the few places that I've really ever seen magic and the occult modernized successfully. Usually, were one to read a tale involving cowboys fighting over a magic artifact then that object would be the Spear of Destiny or something else form long ago. The Hell-forged revolvers and oracular lynching victims of The Sixth Gun are highly satisfying extensions of the mythologies of the past into the present (well, almost. In geologic terms). Why shouldn't the mystical grow and change along with everything else, after all?
Just plain great, on all fronts.
Warlord of Io
I love James Turner's comics, and not just because I get to talk about vector graphics every time another one comes out (honestly, I know nothing about 'em. I just like writing "vector graphics" - the words roll off the typing fingers).
If you've been reading my blatherings about comics for long enough then you may recall that Warlord of Io had a single issue maybe a year ago and then moved online. Diamond's distribution policies dictated that it wasn't getting ordered in sufficient quantities, so pfft, no more issues for me. Needless to say, I was delighted to see this collection on the shelf yesterday.
As for the plot: the titular Warlord is Zing, twentysomething video game aficionado and aspiring rock god, who inherits the throne of the Jovian satellite Io when his father abruptly retires. Zing is swiftly overthrown by a military junta and must balance his aspirations, the good of his people and the demands of ladyfriend Moxy Comet as he flees for his life.
Setting this thing in the far future and also in orbit around Jupiter is the perfect showcase for Turner's inventiveness - I think that this book might actually include more crazy monster designs than the last Rex Libris trade, which was quite literally about crazy monsters being everywhere. Not that this is an example of craziness at the expense of plot - Io is a lovely little character piece that just happens to have weirdo aliens on every page. Hooray!
Brain Camp
I've managed my time poorly yet again. In keeping with my poorly-thought-out policy of reading books after floppies, I just finished this and it's late at night. Trust me, I would go on but I need sleep. Here are the highlights:
1. Faith Erin Hicks excels at drawing young people in strange situations. Here we have a book about science fictional weirdness at a summer camp. Predictably, it is great-looking.
2. Susan Kim and Laurence Klaven: I hadn't read them before, though I may now have to go back and pick up City of Spies. Again: young people in weird situations. Plucky youths against adult conspiracy! There's a reason I read so many books that could be described in those terms whilst I was growing up and that reason is that done well they equal pure entertainment.
To summarize: GOOD BOOK. And Hicks' art looks delightful in colour.
Kill Shakespeare No. 4
Another highly entertaining issue! This is the one, in fact, that out-Shakespeare nerded me - I had to look up a couple of the minor characters. In my defence, I was at my most slackerly the year that I was supposedly reading all of the plays. Wait, that's not really much of a defence, is it? In any case: good job.
BUT.
I have one major problem with this issue, and since I didn't notice it earlier it's probably some form of editorial oversight or the like. There's a lot of olde timey English being spoken here, which is appropriate for something set not just in Shakespearian England but in Shakespeare itself, but there are some major grammatical problems here. Thee, thou and thy are not interchangeable! Oh, the madness!
Writers of the world: I will check your Elizabethan English FOR FREE at any time, it drives me so nuts.
Superman: The Last Family of Krypton No. 1 - Hey, Elseworlds is back! Hooray! And this is a lovely little story about Jor-El and Lara coming to Earth with their kid! Yay! And of course everything is going to go horribly wrong next issue! Yay!
Sparta, USA No. 6 - Yet another Wildstorm series ends. Will they step up with a new crazy yarn for me to read? Who knows? What I do know is that I was taken off-guard by the end of this one. Hooray for surprises!
Hellboy: The Storm No. 2 - I know that I go on and on about Hellboy and its sibling titles, or at least heavily imply that I could go on and on, but hot damn. Stuff from maybe a decade ago is paying off in this title right now. There is possibly nothing else out there that encompasses both continuity and progress quite like these series do. Okay, there probably is, but I like this better.
Baltimore: The Plague Ships No. 1 - And speaking of Mike Mignola... I see now that I should never have skipped the Baltimore illustrated novel when it came out. Oh for both the money and time to read everything I want to! But enough whining: whether I have context or not the fact remains that a vampire gets harpooned in this book and that that is never not awesome.


It’s only the second issue, so I may be completely wrong, but at this point [Generation Lost] looks like it has a far better chance of hauling the DCU out of the rape-and-murder hole that it’s had one foot stuck in for the last few years than its biweekly sibling Brightest Day, if only due to the fact that the latter’s narrative arc (at 10% completion, natch) looks like it’s going to involve things getting bad and then better. All of the returned characters are going to have some terrible trials and tribulations and then emerge triumphant and the mass happy ending is going to change things FO-EVAH.

Hey, maybe I should have explained THIRD ISSUE RECAP on this actual third issue. Ah, well, no changing it now. This is another one that involves comics that are inaccessible to me at this point, so I may b a bit vague.

I have no idea if they’re still making children’s cartoons in the “exceedingly happy utopian community of tiny creatures occasionally menaced by generic evil” vein, but basically every second show that I watched as a youth fit that description, so I was powerless to resist this book.
I first ran into Grickle in a library copy of an earlier collection by Graham Annable, possibly also called Grickle, and am extraordinarily glad to have a chance to squirrel this away into my book pile.
This is precisely what I’m talking about.
I have to admit that I was a bit worried. I have noticed, over the long, cold years, that relaunches of humourous-type comic series have an unfortunate tendency… not to be good. There was a wee little portion of my brain that was steeling itself to see a minimally-illustrated book that relied on reheated jokes from earlier series and had no discernable direction. I mean, I knew Benito Cereno was better than that, but you just start getting twitchy after you see it happen enough.
You know, this isn’t half bad. I didn’t pay too much attention to Azrael the first time out but he had some interesting history, with the secret religious order and the mental conditioning and so forth (and wouldn’t it have been a great idea for DC to have brought him back a few years ago, during the height of Da Vinci Code fever?) but was way too tied into the spiky Early Nineties sensibilities for my taste. Not that I won’t read all his stuff eventually - my quest to read All Batman Ever is a heavy burden to bear.
I was going to lead into this one by saying that just like it was interesting to read a story featuring the Hook wherein he doesn’t die it would be so to read a comic about Jeremiah Arkham not going mad, but I’ve changed my mind. All of the best Arkham Asylum stories have ol’ Jeremiah and the very best ones imply that he’s completely off his rocker without stating it outright.
WHAAAA? Superwoman is… whaaa?
So: last issue insane villain Angstrom Levy brought in a bunch of alternate versions of Invincible (and have I ever mentioned how fond I am of alternate versions of characters? If I were a super-hero I’d eat lunch with a different alternate-universe Johnathan every day. Even the evil ones surely couldn’t resist a good sammich) and they all fought basically everyone in the shared Image Universe and wrecked the whole damn place. I’m sure that you’ve gathered that I’m not fond of the crossover event as a whole but this one was pretty well done, all-in-all, possibly because it was so blessedly short. And this issue was great. Invincible is another of those great series that actually change over time - heck, the status quo has been stood on its head about seventeen times so far, and for good reason. Half a dozen nigh-invulnerable, super-strong dudes slugging it out with dozens of super-heroes? Of course a few cities are going to be leveled, and now we get to read about all sorts of delicious aftermath. Robert Kirkman and Ryan Ottley are a heckuva team - I’m very sure that this comic would swiftly go off the rails into unreadability if someone else tried to write it.
Man, I almost wish I hadn’t picked up the first issue of this when it came out a few months ago. It’s great - visually interesting and full of terrific weird characters and set in a city that drives people mad and there are retro-future robots and such everywhere - but as I soon learned it has a lot of prior history and now I’m going to have to go back and read it all to satisfy the information demands of my own fevered brain. Not that it was hard to follow: Mister X has been out of circulation for a while so this story acts as a very effective introduction to the setting and to some of the cast, setting the mood along the way. People use the word “noir” a lot when they talk about this series and it’s very appropriate - lucky for me there appears to be a trade or three on the horizon so’s I can catch up.
Good times! This is a gorgeous damn comic, with all kinds of painted art and super nice (non-glossy!) paper. Hell, it even smells good for some reason.
Oh, good show James Turner. You can always be counted on to write and illustrate something very strange and very wonderful, like the very odd Nil: a Land Beyond Belief or Rex Libris, a book that makes the part of me that loves working in libraries very happy indeed. 